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Joints
Start with the joints/bones for the leg.
The normal setup would be: Hip>Knee>Ankle>Ball>Toe
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ikRPsolver
Add a Null or Cube in front of the knee where will be the controller for the Pole Vector for the knee direction.
Add an ikRPsolver from the Hip to the Ankle.
Name it: ikHandle_Ankle
Connect the cube or Null to ikHandle_Ankle with Pole Vector..
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ikSCsolver A
Add an ikSCsolver from the Ankle to the Ball.
Name: ikHandle_Ball
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ikSCsolver B
Add an ikSCsolver from the Ball to the Toe.
Name: ikHandle_Toe.
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Reverse Foot
Create the Reverse Foot with joints starting on the Heel of the foot and going to the Toe then the Ball and finally the Ankle; Hence 'Reverse' since it's going backwards through the foot.
It should look something like:
ReverseFoot>RF_Toe>RF_Ball>RF_Ankle
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Reverse Foot Connectors
Parent (constrain) the ikHandle_Ankle to the RF_Ankle, the ikHandle_Ball to the RF_Ball and the ikHandle_Toe to the RF_Toe
That's it. Now you can control the whole foot with the ReverseFoot.
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Final Control Foot
Parent "p" the RF_Ankle to the control foot.
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