ABOUT

        You can contact me in carlmentier@hotmail.com

-Welcome to my CG Portfolio, my name is Carlos Parmentier. I’m a low/high poly modeling artist, I have also skills on render, sculpting, topology, animation, rigging, texturing, dynamics, composition and more. What I like most while working on CG is to create nice environment images and visual effects.

BIOGRAPHY:

I have more than 14 years experience in 3D design and visual effects. I have an disability hearing, but does not prevent me from speaking, Currently Living in Barcelona (SPAIN), I have a 3D generalist skills set with modeling ability and in-depth knowledge of texture and Rendering. I started playing video games since 1983 which helped my choice in 1991 to begin studying programming with old DOS programs like Pascal & C, making several mini video games. In 1989 i had first encounters with 3d FX in movies. This fact inspired me very much, so i started to learn 3d studio. In 2005 I laid aside my ambitions of progamming for my new point life, into to 3D world.

SCHOOL EXPERIENCE:
(2011) High-End Fantasy character creation,  CGSociety (8 weeks).
(2005-2006) Master in 3D, Training Maya Unlimited Digital Dreams Films, Barcelona, Spain.
(1998) Course 3dsmax Basic, ABSTRACT Training Center, VE (80 Hrs).
(1996-1999) Technic superior in Informatic, UC, Venezuela.
(1996) Course of windows 95, Office..MicroNet, Venezuela.
(1993) Course Animator Pro Caracas,Venezuela (28 Hrs).
(1990) Course MS-DOS, MicroNet, Venezuela..
(1987-1988) Course basic of Apple Computer (8 Hrs).

JOB EXPERIENCE:
(2013) CG Artist GPA Virtual Media Barcelona, Spain.
(2013) CG Artist FRAME/2Renaissance Barcelona, Spain.
(2013) Shader, light, render and visual effects in The Otherworld film, Gisela Productions, USA.
(2012) Freelance Modeling/CG Architect Casa Battló GAUDI DosdeArte Barcelona, Spain.
(2009-2011) CG Artist Dual Multimedia Barcelona, Spain.
(2006-2008) CG Artist ALTERACIONES Barcelona, Spain.
(2004-2005) Former helper EL GRECO Cologne, Germany.
(2004) Leader of euro Allstars gaming.
(2003) Admin of Quake 3 1on1 Euro c58 Tourney Online.
(1999-2000) Former helper Fun-Flight Margarita Margarita, Venezuela.
(1998-1999) Cyber Supervisor Timenet Netclub Valencia Venezuela.
(1995-1999) Freelancer work in programming (Pascal, C, C++, Visual Basic).
(1994-1995) Former helper L´epcier Valencia, Venezuela.

3D PROYECTS:
(2013) BCN 2013 15th Fina world championship, GPA virtual media, Spain, (Modeling, Texture, Shader).
(2013) XGAMES Barcelona, FRAME/2renaissance, Spain (Modeling, Texture, Shader, Ilumination, LookDev).
(2013) The otherworld film, Gisela productions, Usa (Fix-Animation, Shader, Lighting, LookDev, Render, Rotoscope).
(2012) Casa Battló DosdeArte Books, Renderknights, Spain (Modeling, Sculping, Toon Render).
(2012)  RenderTech, renderknights, Spain (Modeling, Shader, LookDev, Render).
(2012) Eurekakids iphone App, FRAME/2renaissance, spain (Modeling, Sculping).
(2012) Nestquik Spot, FRAME/2renaissance, Spain (Modeling, Sculping, Texture).
(2011) 3pmobel furnitures interior catalog, Dual Multimedia, Spain (Modeling, Shader, Lighting, Render and Composition).
(2011) Gran Plaza2, Dual Multimedia, Spain (Modeling, Shader, Lighting, LookDev, Render).
(2011) Cosmic Baths, Dual Multimedia, Spain (Modeling, Shader, Lighting, Render and Composition).
(2011) Mes i Sport, Dual Multimedia, Spain (Modeling, Shader, Animation Cameras, Lighting, LookDev, Render and Composition).
(2010) Santiago Compostela Telefonica Tour, Dual Multimedia, Spain (Modeling, Texture, Shader, Ilumination, LookDev, Baking Render, Visualization Virtual).
(2009) DKV TV Spot, 2Renaissance, Spain (Dynamics FX, Animation, Shader, Lighting, Render) .
(2009) Various TV3 Spot, 2Renaissance, Spain (Modeling, Animation, Shader, Lighting, Render).
(2008) Ambi Pur Tv Spot, 2Renaissance, Russia/UK (Modeling, Shader, Camera Tracking, Lighting, LookDev, Render).
(2008) Camel Stand, Alteraciones, Spain (Modeling, Shader, Lighting, Render).
(2007) Puerto Venecia, Alteraciones, Spain (Modeling, Texture, Shader, Animation Cameras, Lighting, Render).
(2007) Urb Arrucas, Alteraciones, Spain (Modeling, Shader, Camera Track, Lighting, render).
(2007) Sperm Whale UVB, Alteraciones, Spain (Modeling, Shader, Rigging, Animation, Lighting, Render, Visual Effects and Composition).
(2006) Forum Antalya, Alteraciones, Turkey (Modeling, Shader, Animation Cameras, Lighting, Render).
(2005) Chupa Chups Spot, 2Renaissance, Spain (Modeling, Sculping, Texture, Shader).

SKILLS:

3D:
-Autodesk Maya: (Modeling, uvmap, texture, rigging, dinamics, animation, lighting, render).
-Autodesk 3D Studio Max: (Modeling, advanced procedural texture, lighting, render).
-Sidex Houdini FX: (Modeling, Shader, Lighting, Fluids,  render).
-Autodesk Softimage XSI: (Modeling, lighting, render).
-Pixologic ZBrush: (advanced).
-Foundry Mari: (intermediate).
-Topogun: (advanced).

Renders:
-Vray (advanced).
-Arnold (advanced).
-Mental Ray (intermediate).
-Mantra PBR (intermediate).
-Renderman (intermediate/no use).

FX:
-Naiad (Advanced).
-Realflow (Advanced).
-Rayfire (Advanced).
-Fumefx (Intermediate).
-Houdini (Intermediate).

2D:
-Xnormal: (advanced).
-Adobe Photoshop (advanced).

Composition:
-Adobe After Efects (Advanced).
-Foundry Nuke (intermediate).
-Digital Fusion (intermediate/no use).
-Adobe Premiere (intermediate).

Other Stuffs:
-Adobe Flash (intermediate).
-Adobe Dreamweaver (basic).
-C (intermediate/no use).
-Notepad (very advanced)… :) .

PRESS:
(2013) Interview 3D Architetture magazine .
(2008) Exhibition gallery image “Light Bath” 3D World August 2008 .

AWARDS:
(2011) Diplome CGSOCIETY Fantasy game character creation.
(2006) 1st place “Aircraft Interior” Image 3D tournament - EUSKAL ENCOUNTER 14 .
(2006) Diplome “Técnico en imagen de síntesis” ( Technician in synthesis image ) by ALIAS.
(2005) Choice award “Curious Crab”- 3D MASTER THE123D – (www.the123d.com).
(2002) Extreme Staff CARIBEAN CHALLENGE Extreme Skydiving world championship Playa El Agua, Isla de Margarita 27-29/03/2002.
(1985)1st place Santa Claus Paint 2D competition, IVAL VE.

CURRENT OS:
-Windows 7 64bits..

PREVIOUS OS:
-Apple II, MS-DOS, Windows 3/3.1/95/98/ME/2000/XP, Linux Suse, Red Hat, debian GNU 3.0, Fendora, Ubuntu, OSX..

TOOLS IN USE:
- Autodesk Maya – Autodesk 3dstudio Max – Pixologic ZBrush – Exotic Matter Naiad – Houdini FX – Realflow – Marmoset Toolbag – Topogun – xnormal – Adobe Photoshop and my  pencil… :)

HOBBIES:
- Motocross / freestyle – Computer Gaming -3d animation – Surf – Skateboards – Films – Fishing – Photography…

 

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