-As you can read on my home page, I'm a low/high poly modeling artist, I have also skills on render, animation, rigging, texturing, dynamics, composition and more. What I like most while I'm
working on CG is to create nice environment images and animations, actual searching job.
BIOGRAPHY:
Carlos M. Parmentier, a 30 years old modeler and
animator living in Barcelona (Spain),he is pretty deaf since child, was born in Maracay (Venezuela)
in 18th January 1978, is currently as 3d artist in a company about architectural, media in Barcelona. He has lived in Venezuela, Canada, Germany,
Belarus, and recently in Spain. He started to play video-games
in 1983, he had his first Apple (Apple II) in 1985, and
in 1989 he bought his first pc. He started playing classic games like wolf3d
and doom. In 1994, he devoted all his free time programming
games and eventually leading to the making of MEGAOUT.
In 1989 he had his first encounter with 3d FX in movies.
This fact inspired him very much, so he started to learn
3d studio. In 1998 he decided to get inside the pro gaming
world. He won numerous tournaments playing quake´s
until 2005 as a.k.a "polter".
LANGUAGE:
-Spanish: high (mother lang).
-English: medium.
-Catalá: medium.
-German: low.
SCHOOL EXPERIENCE:
(2005-2006)
Master in 3D, Training Maya Unlimited Digital
Dreams Films, Barcelona, Spain (375 hrs).
(1998) Course 3dsmax Basic, ABSTRACT
Training Center, VE (80 Hrs).
(1996-1999) Technic superior in Informatic, UC,
Venezuela.
(1996) Course of windows 95, Office..MicroNet,
Venezuela.
(1993) Course Animator Pro Caracas,Venezuela (28 Hrs).
(1990) Course MS-DOS, MicroNet,
Venezuela..
(1986-1987) Course basic of Apple Computer (8 Hrs).
JOB
EXPERIENCE:
(2006-2008) 3D Digital Artist in ALTERACIONES Barcelona, Spain. (www.alteraciones.com)
(2004-2005) Former kitchen helper in restaurant EL GRECO Cologne, Germany.
(2004) Webmaster & leader of euro
AllSTARS gaming,
(www.euro-allstars.com)
(2004) Former helper in GUZMAN FRUITS Barcelona, Spain
.
(2003) Admin of Quake 3 1on1 Euro c58 Tourney Online.
(2000-2001) Former helper of Bikini.com.ve Valencia, Venezuela.
(1999-2000) Former helper of Fun-Flight Margarita Margarita, Venezuela.
(1998-1999) Cyber Supervisor of Timenet Netclub Valencia Venezuela.
(1995-Actual) Myself work in 3D, 2D, visual effects, etc.
(1995-1998) Myself work in programming (Pascal, C, C++,
Visual Basic).
(1994-1995) Former teller helper in L´epcier Valencia, Venezuela.
SKILLS:
-Maya: (Modeling, uvmap, texture, rigging, dinamics, animation, lighting, render.
-3D Studio Max: Modeling, advanced procedural texture, lighting, render).
-Renders: Mental ray, vray, Renderman, Finalrender, Turttle, Brazil.
-Avid Softimage XSI: modeling, lighting, render.
-Pixologic ZBrush: Sculping, Texture, Displacement maps.
-Real Flow (intermediate).
-Syflex (intermediate).
-Deep Paint 3D (intermediate).
-Adobe Photoshop (intermediate).
-Adobe Premiere (intermediate).
-Apple Shake (intermediate).
-Digital Fusion 5 (Basic).
-Adobe After Efects (intermediate).
-Macromedia Flash mx 2004 (basic).
-Macromedia Dreamweaver mx (basic).
-C (intermediate/no use).
-Notepad (very advanced)... :).
3D PROYECTS:
2008-Navipark, Sevilla, Spain, 2 weeks: (Modelling, texture, Ilumination, render).
2008-Ambi Pur (TV Comercial), Russia, 3 weeks: (Modelling, texture, Animation, Ilumination, render).
2008-Le Plage, Marruecos, 5 weeks: (Modelling, texture, Animation, Ilumination, render).
2008-Camel-Black Lounge ,Canry Island, 1 week: (Modelling, texture, Ilumination, render).
2008-Puerto Venecia lake zone, Zaragoza, 1 week: (Modelling, texture, Ilumination, render).
2008-Les Glories, Barcelona, 2 week: ( texture, Ilumination, render).
2008-Can Gambus, Barcelona, 1 week: (Modeling, texture, Ilumination, render).
2008-Puerto Venecia updated, Zaragoza, 3 weeks: (texture, Ilumination, render).
2008-Sperm Whale lab, UPC, 6 days: (modelling, texture, rigging, animation, Ilumination, render).
2008-Arucas "Arboleda de portales", Canary Islands ,1, 1/5 month: (modelling, texture, Animation,Ilumination, render).
2008-Telde, Canary Islands ,1 month: (modelling, texture, Animation,Ilumination, Render).
2008-Flor de Guia, Canary Islands, 1 month: (modelling, texture, Animation, Ilumination, render).
2008-Benidorm ,4 days: (modelling, texture, Ilumination, render).
2008-Garbera, 3 days: (modelling, texture, Ilumination, render)
.2008-RZESZOW, poland, 1 week: (modelling, texture, Ilumination, render).
2008-Rzeszow, 3 days: (modelling, texture, Ilumination, render).
2008-Braila, 2 days: (modelling, texture, Ilumination, render).
2007-Puerto Venecia , Zaragoza, Spain, 6 months: (modelling, texture, Rigging, Animation, Dinamics, Camera Tracking,, Ilumination, render, fx).
2007-Los Vecinos, Canary Islands, 1 month: ( texture, Ilumination, render,fx).
2007-Bellavista, Canary Islands.1 month: (modelling, texture, Animation, Ilumination, render).
2007-Guia, La Palmas, Canary Islands.1, 1/5 month: (modelling, texture, Ilumination, render).
2006-2007-Forum Antalya , Turkey. 6 months: (Moddeling, texture, dinamics, animation, ilumination , render)
2006-Espigón Rojo, , Santa Ursula, Canary Islands. 3 weeks: (modelling, texture, animation, camera tracking, render)
2006-Chupa Chups , 2 days: (Moddeling, uvmap, texture)
.
AWARDS:
(2008) Exhibition gallery image "Light Bath" 3D World August 2008 .
(2006) 1st place "Aircraft Interior" Image 3D tournament - EUSKAL ENCOUNTER 14 .
(2006) Diplome "Técnico en imagen de síntesis" ( Technician in synthesis image ) by ALIAS.
(2005) Choice
award "Curious Crab"- 3D
MASTER THE123D - (www.the123d.com).
(2002) Extreme Staff CARIBEAN
CHALLENGE Extreme Skydiving world championship
Playa El Agua,
Isla de Margarita 27-29/03/2002.
(1985)1st place Santa Claus Paint 2D competition, IVAL
VE.
CURRENT
OS:
-Windows XP 64bits..
PREVIOUS OS:
-Apple II,
MS-DOS, Windows 3/3.1/95/98/ME/2000, Linux Suse, Red Hat,
debian GNU 3.0..
TOOLS
IN USE:
- Maya
2008 - 3dstudio Max 2008 - Pixologic ZBrush 3.1 - Adobe Photoshop and
my pencil... :)
HOBBIES:
- Motocross / freestyle - Computer Gaming -3d animation - Surf - Skateboards
- Films - Beach - Photography...
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